Undercover Cops is a beat'em up game featuring , well...UNDERCOVER COPS!
Produced by Varie.
NOO, VARIE! As in
And also under IREM. And if you are a fan of shoot'em ups then the name IREM wouldn't sound too foreign to you.
And like many other IREM titles, this game does not joke around with it's difficulty settings.
Be sure to bring in your A-game or prepare to have your ass handed to you.
And despite looking like a Neo Geo title, it was surprisingly available for the SNES (as we more recently discovered hence this blog entry, thank you very much!)
These are the type of missions that neither the boys/girl of Final Fight nor
Streets Of Rage are too pussy to handle. And for good reasons, just look at what your up against with.
themselves from the numerous beat'em up titles that had flooded the market. The backgrounds are rather detailed and has a more underground vibe to it. Worth pointing out that the team who made this would later on work on more familiar titles like In The Hunt, and the very successful Metal Slug franchise.
Too bad that our copy of the game is in Japanese hence we could not divulge a summarized version of the story.
But the visuals are pretty clear, pick one of the three "Sweepers"
There is however a hidden special move that we simply can't activate. As seen here:
But other than that, the game is pretty solid even without having to use these special moves.
And with that in mind, let's pick our character, shall we?
Despite her being typecasted as a Girl Cody, she actually looks more like a young Axl Rose.
At the start of each mission, you are immediately greeted with a warning and a sneak preview of your chosen character's face.
Each stage has the usual normal henchmen, slightly stronger mid boss and an end level boss.
Your scores are then tallied up on what is known to be as an "ASSESMENT DAY".
Food items are no longer found in garbage cans or on oil drums. They are now hygienically served
by a butler.
The menu ranges from snails
Only the pigs or food served on a plate could replenish your health completely.
Instead of the usual knives, katanas and steel pipes, you are given a wider array of weapons which includes:
a rotten Tuna,
Also, worth mentioning is that it would be better to pull up a pole from it's roots as opposed to picking one up from the floor.
With this being a COP game of sorts. Surprisingly enough, there aren't any guns in this game. But if you'd want to use a gun on a beat-em up game then might we suggest:
And a not so easy one as well.
You die by pressing the Start button. You pause the game by pressing Select.
Who the hell designed these control schemes anyway?
And now back to Undercover Cops,
two of our favorite stages were the construction site and the chopper stage.
Both stages offers bottomless pits, countless hours of fun while avoiding tedious battles and raking in huge points by dropping your opponents like a sack of potato.
The construction site offers crumbling scaffoldings:
We've also discovered a cool trick( ok, not really a game altering trick, more like a bug) which involves you walking on air like Jordan.
Ok, maybe next to this one.
But the first stage's death trap is way too short to be enjoyable.
The final mission involves you from stopping Dr. Crayborn from the dropping the bomb on Undercopopolis (not the city's actual name but whatever...).
The last stage is something straight out of the pages of Dragon Ball Z.
You fight three evil clones of your teammates (one of which is a clone of yourself)
He might look weak and a bit like Teddy Roosevelt.
But we could assure you that looks could be deceiving for his final form actually looks like this:
Facing off against him was no joke and we even had to play this game twice just to get the good ending for this documentation.
But it was all worth it, having broken his back and made him humble.
That wasn't GOOD at all!!!
Oh wait, there's more!
And oh, thank you for creating this game, Meeher!
THE WHAT NOW???
The game's ending is a fuck'n karaoke!!!!
Sung in your own voice if you could read Japanese that is!
Geez Louise, I wonder why?
Yes, it's an excellent set-up for a sequel (that probably wouldn't be made) but it ultimately
made the good ending not so great.
So was it worth replaying again?
Yeah, to some extent, I guess?
The karaoke moment felt surreal but the rest of the ending was not "Good" at all.
Gameplay wise it felt great and an excellent alternative title to both FF and SOR.
Most especially if you had played those two games for the nth time.
The sprites are huge and the weapons are creatively crafted.
There are some random cheap shots/deaths every now and then.
Batboys or Makakus are the worst villain in the game.
There is even a variant version that kinda resembles Shayla-Shayla from El Hazard.
It's advisable to play this game without sounds or putting it at a lower volume.
Well, that's that!
That had been our review of Undercover Cops.
Join us again next time while we finish and review yet another game that nobody talks/cares about.
Ta-ta, fine folks of the interwebs!
Damn, that definitely counts as animal cruelty, Varie!