Showing posts with label The SSM Arcade. Show all posts
Showing posts with label The SSM Arcade. Show all posts

6/2/23

The SSM! Arcade #3: Mitsume Ga Toru

 The SSM! Arcade #1: Crazy Taxi: https://silentsanctummanga.blogspot.com/2017/07/the-ssm-arcade-1-crazy-taxi.html

The SSM! Arcade #2: Dynamite Cop: https://silentsanctummanga.blogspot.com/2020/07/the-ssm-arcade-2-dynamite-cop.html

We've been obsessing about this game for the last few days.
It's a NES game called Mitsume Ga Toru or The Three Eyed One by the legendary mangaka Osamu Tezuka.

It's not on anyone's TOP 10 NES LIST due to how difficult and unforgiving this
platforming game is.

In fact, you'd be dying mostly from miscalculated jumps, spikes, or unblockable/unkillable enemies.

But enough about the bad, let's talk about the good!
This game has a clear and concise intro that tells you all you need to know even to those
unfamiliar with the story/characters.


Now that we've been properly debriefed with the story and plot of the game. Let's begin!
"Mitsume.." has huge Chip n' Dale-styled sprites/ color scheme and with Megaman styled gameplay. You are initially equipped with a normal projectile and a spear(called Red Condor) that you could upgrade by collecting coins dropped by slain enemies.

You could increase the value of these coins by shooting them with your projectile.
These coins can then be used in the shop that appears within the game.


There are also hidden pathways, alternate routes that would give you either
access to the shop or this weird "chicken-looking thing"

that rewards you big-ass coins.

Enemies range from tribal kids, fireflies, Moai statues, alien monks, to harmless-looking puppies.

Chillax lang, Jerry Lawler!

Boss characters on the other hand ranges from cute 
to Lovecraftian.

Most of which are not properly represented during the in-game cutscenes.


Stage designs are quite imaginative/creative as well.

You get to explore caves, pyramids, and ghost ships.
Did someone order a roomful of eyes?
Well, there you go!

There are a total of 5 stages. With Stage 5 being the most futuristic-looking of them all.
It's easy to get lost in the visuals. 

Some of the backgrounds/enemies are at times straight-up very Megaman-like.

But alas, this is where we stopped and died repeatedly on our bootleg Gameboy.

But with the magic of a little bit of cheating and save states.
We could finally see the ending ourselves. Yes, an actual animated and Megaman-styled ending
and not just a generic congratulatory message.

I'm glad that Maria Ozawa

Crayon Shin-Chan

and A.xie

got to program this game.

Awww, what a nice tribute to the "God Of Manga".
That's it, pansit!
That has been Mistume Ga Toru.

We could finally put this one to rest and play something else.

7/2/20

The SSM! Arcade #2: Dynamite Cop

The SSM! Arcade #1: Crazy Taxi: https://silentsanctummanga.blogspot.com/2017/07/the-ssm-arcade-1-crazy-taxi.html

There are corrupt and ruthless cops and then there were:
or Dynamite Deka 2 as it was called when it was ported to the Sega Dreamcast.
But first things first, what in the blue hell is a Deka anyways?

でか • (deka) (slang) a detective, a plainclothes police officer or constable.
Well, there you go!

Dynamite Cop is the Japanese counterpart of
Sans John McClane,
Hans Gruber
and pretty much the entire plot & story of the very first Die Hard movie.
The action does take place within a skyscraper
and the only resemblance to the movie was there is this group of terrorists
and the need to rescue someone.
Jeez, with a face like that, I'd rather not rescue the president's daughter.

Both Die Hard Arcade and Dynamite Cop are excellent 3D beat'em up titles from Sega.
Yes, yet another Sega title. I'm definitely seeing a pattern here.

But Dynamite Cop would be the better title for us since it ditches the license and film references
entirely and decided to stage the game on a cruise ship instead.
Still no Alan Rickman in sight, but instead you get a cyborg Wolf Hongo and his ragtag crew of pirate cosplayers.
The plot still forces you to save the president's daughter
and boy is she a whole lot uglier this time around.
We initially just wanted to play this game for this scene alone:
Which was unfortunately glitched out and controls in a somewhat sluggish pace.

Speaking of moving slowly, collect 5 "P" icons to make your chosen character move even faster.
This would also enable certain grabs and throws while being powered up.
Collect an "S" icon for an instant power-up.
Also, your DEKASCORE goes down every time you obtain damage.
Similar to the bullshit "Right Minus Wrong" method used during UPCAT.

You also lose an article of clothing every time you obtain damage.
Not entirely sure if this counts as fanservice but we'd certainly allow it!

But after countless replays, this game surely does holds up pretty nicely.
Sure the polygons are rather chunky but the weapons are always over the top (from something as small as a pepper shaker to something as massive as an anti ship missile).
and the gameplay is always pretty solid.

So be really unreasonable and throw your weight around.
Or better yet, throw bosses
and henchmen around.

You also get to throw an authentic Sega Blast City arcade cabinet around.
If there is any other game that allows you to do that then by all means,
let us know!

The game allows you to select from 3 characters.
Now, we're not going to go with their given names but let's go with their Hollywood names instead.

Namely Channing Tatum (with a Monkey), Milla Jovovich and Jamie Foxx.
Our personal favorite is Milla Jovovich. Since she can chain grab like a mofo.
She has enough chain grappling skills to make King from Tekken proud.

Speaking of grapplings and submission holds.
Each character comes equipped with their very own wrestling move.
Perform such "Do Not Try This At Home" moves like:
Cradle Piledrivers.
The Pedigree.
DDT.
Sharpshooter.
or even
a Tombstone Piledriver.

This game also allows you to select your own branching path.
But this only happens once and whichever path you choose would still
lead you to a similar
and yet somewhat altered scenario within the game.
 Does that even make sense, hopefully it does!
It simply adds to the replayability with
slight visual changes but isn't really all that relevant to the storyline.

And from what I could tell, there really aren't any good or bad endings. Just a really generic and slightly entertaining one, I guess? (Also, no spoiler images for this section. Play it yourself, man!)

Both Dynamite Cop and Die Hard Arcade allows you to either let your fists do the talking
or do the somewhat "humane" way of apprehending your opponents.
Arresting criminals can only be done when armed with a handgun and can be accomplished a whole lot easier in Dynamite Cop.
Both games have their own series of  Quick Time Events.
And also, both versions features a men's urinal scene.
Which says a lot about the game, I guess?

And in addition to deviating from the Die Hard franchise entirely, Dynamite Cop also features a (probably) unauthorized usage of Arnold Schwarzenegger's image in one of the gym and powder room stages.
The powder room stage would also feature Elvis and Marilyn Monroe like mannequins.

And although everyone can quickly point out the Chicken Leg as a Golden Axe reference.
Dynamite Cop also features several intentional and unintentional nods to other Sega franchises such as:
Sega's AM2 Palm Tree
The Werewolf from Altered Beast.
And an Outrun arcade cabinet.

Concept artworks for the game were also designed by Sir Tony DeZuniga.
Wrongfully credited as Tony De Zungia.
And in the Dreamcast version, you are even allowed to find these concept artworks similar to the secret tapes in Tony Hawk Pro Skater.
Sadly the option to collect these artworks and the Tranquilizer mini-game were absent from
the arcade version.

And that's that, my dudes!
Join us again on another installment of The SSM! Arcade.
And as always, we'd advise you to keep your tokens plenty and keep your arcade skills even plentier!