Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

6/2/23

The SSM! Arcade #3: Mitsume Ga Toru

 The SSM! Arcade #1: Crazy Taxi: https://silentsanctummanga.blogspot.com/2017/07/the-ssm-arcade-1-crazy-taxi.html

The SSM! Arcade #2: Dynamite Cop: https://silentsanctummanga.blogspot.com/2020/07/the-ssm-arcade-2-dynamite-cop.html

We've been obsessing about this game for the last few days.
It's a NES game called Mitsume Ga Toru or The Three Eyed One by the legendary mangaka Osamu Tezuka.

It's not on anyone's TOP 10 NES LIST due to how difficult and unforgiving this
platforming game is.

In fact, you'd be dying mostly from miscalculated jumps, spikes, or unblockable/unkillable enemies.

But enough about the bad, let's talk about the good!
This game has a clear and concise intro that tells you all you need to know even to those
unfamiliar with the story/characters.


Now that we've been properly debriefed with the story and plot of the game. Let's begin!
"Mitsume.." has huge Chip n' Dale-styled sprites/ color scheme and with Megaman styled gameplay. You are initially equipped with a normal projectile and a spear(called Red Condor) that you could upgrade by collecting coins dropped by slain enemies.

You could increase the value of these coins by shooting them with your projectile.
These coins can then be used in the shop that appears within the game.


There are also hidden pathways, alternate routes that would give you either
access to the shop or this weird "chicken-looking thing"

that rewards you big-ass coins.

Enemies range from tribal kids, fireflies, Moai statues, alien monks, to harmless-looking puppies.

Chillax lang, Jerry Lawler!

Boss characters on the other hand ranges from cute 
to Lovecraftian.

Most of which are not properly represented during the in-game cutscenes.


Stage designs are quite imaginative/creative as well.

You get to explore caves, pyramids, and ghost ships.
Did someone order a roomful of eyes?
Well, there you go!

There are a total of 5 stages. With Stage 5 being the most futuristic-looking of them all.
It's easy to get lost in the visuals. 

Some of the backgrounds/enemies are at times straight-up very Megaman-like.

But alas, this is where we stopped and died repeatedly on our bootleg Gameboy.

But with the magic of a little bit of cheating and save states.
We could finally see the ending ourselves. Yes, an actual animated and Megaman-styled ending
and not just a generic congratulatory message.

I'm glad that Maria Ozawa

Crayon Shin-Chan

and A.xie

got to program this game.

Awww, what a nice tribute to the "God Of Manga".
That's it, pansit!
That has been Mistume Ga Toru.

We could finally put this one to rest and play something else.

8/9/21

Dodgeball Academia

This game kinda reminds me of Super Dodge Ball (Kunio No Nekketsu Dodgeball) for the NES
and SNES!
Which I played a whole lot of on both the NES and the Gameboy version.
And I frikk'n love it!

8/1/20

8/16/19

Retrocalifragilisticexpialidocious

RGCP or the Retro Gamers & Collectors Philippines group recently held their 6th Anniversary event over at Victory Central Mall at Monumento.
Hosted by Retrogamerph Store.
And as recommended by Senor Benj. Thanks, maaang!

Not entirely sure if they were the same organizers at Retro Gaming Expo (which took place early this year over at Fishermall).
But either way, this was the closest event to ever took place within our general area(Q.C. North Area).
The closest one was a PICCA event at SM North Edsa which was held some good 9 years ago.
Thanks, Macoy!
But I wasn't able to go to THAT event so that doesn't count, I guess?

True to name/theme of this convention.
This was indeed an event for retro gamers and collectors alike.
Game cartridges and controllers do rule the event.
Free plays on consoles like the Nes, Snes, N64Dreamcast, and Playstation.
Games spotted on these TVs:
SuperMario Bros, Power Stone, Tekken 3, Super Smash Bros.
and our personal favorite Street Fighter II Turbo.
There was also an on-going raffle, Super Smash Tournament and (what we could only assume is) a Dance Dance Revolution exhibition upon our arrival.
The tiangge area was also a highlight for the event.
Considering the limited floor space of the Victory Mall, the organizers were able to keep the exhibitors as diverse as possible.
Merchandises weren't simply limited to video game-related toys and figurines.
Naka-quota na siya. Ang saya ni kuya o!

There were also anime figurines,
comic book related figurines,
and surprisingly enough, comic books.
Don't have the budget to buy anything?
Don't fret
because there will always be something for everyone.
Kung kaya't, huwag ka ng choosy!
OY!

All in all this was a fun lil' event.
The venue and the time (10am-7pm) was an excellent choice as well.
And we sincerely hope that we could attend the next event as well.
Hence, congratulations and happy 6th anniversary, RGCP!
More power to you guys and stay awesome....